Tuesday, October 11, 2016

Designing for Social Interactions: Facilitate Play - Process

START : Human Centered Design

Class Notes --->












PHASE 1 : Game Brainstorming

From the start my group knew we wanted to focus on creating a game that was...

Fun (humorous, interactive, quick)
Simple (could be easily explained and played in about fifteen minutes)
Relatable (design students would specifically like it and understand it)

Notes & Sketches --->



PHASE 2 : Further Game Brainstorming & Initial Interface Design

After deciding on our "Design Life" game, we wanted to keep the actual design of it simple. We decided to use a CMYK only color scheme and use the classic Helvetic as our typeface.

Notes & Sketches --->




Group Homework ---> By the next class, we should each have...

1. 20 good cards, 20 bad cards, and 10 attack cards
2. Game title ideas
3. Two card designs
4. One "If - When - Then" statement
5. One board design


PHASE 3 : Review of "Group Homework" and Make Some Decisions 

During class we reviewed all the 'homework' we had done since last class and each person picked a task to focus on in order to see the game through to the end (Amy = cards & logo, Roxy = board design, Gracie = board making, Kaitlin = game rules, Megan = all card text). We also made final decisions on what the cards, board, logo, and rules should look like and contain. For example, we decided to model the game board after the architectural shape of Marvin/Chalmers Hall buildings.

Card and Logo Proofs --->




Group Homework ---> Finish the game! (I had to finish designing the cards and logo, then print, trim and cut the corners of the cards.)


PHASE 4 : Done! 

Final Cards:





Final Logo:






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